League of Legends Patch 11.13 Notes

League of Legend's next Patch 11.13 is expected to be a huge one, so here are the full details of the planned changes most of which are currently being tested on the PBE.

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The update cycle for League of Legends’ next patch has begun and changes have already been introduced to the PBE (public beta environment), aka LoL’s testing grounds. 

Some of the changes that we are expected to see include Tahm Kench’s mini rework, the new Astronaut skins, the big nerfs targeted at movement speed in the game and two brand new items.

This patch update is going to be a big one, according to League game director Mark Yetter who is usually the first to take to Twitter and inform the community about planned changes. He said: “This is a very big systems patch including the mobility reduction across a lot of systems and the additions of split push items for fighters and tanks.”

The developer’s have finally come to an agreement that movement speed and mobility overall has become too pivotal in the game, and is therefore in need of a nerf. To address this, Riot devs are planning to reduce mobility in the game by making amendments to a total of 17 items and runes respectively. 

As well as the planned mobility nerfs, we are finally expected to get our hands on the mini Tahm Kench rework as the community prepares to “unbench the Kench” after over a year of irrelevance in the meta. 

Additionally, there are also two brand new items being introduced to the game with the first one being called “Hullbreaker” and the second “Anathema’s Chains”, but we will get into more depth on those further down the article.

For now, let’s dive into some other details about League of Legends Patch 11.13.

When will Patch 11.13 come out?

The next Season 11 update, LoL patch 11.13, is expected to roll out on schedule on Wednesday, June 23. The download will begin roll out around 10am AEDT on the Oceanic servers, before a worldwide rollout across the rest of the day.

Here’s all the key LoL patch rollout times:

  • 3am PT (NA)
  • 5am GMT (EUW)
  • 3am CET (EUNE)
  • 8am KR (Korea)

Players can expect a few hours of downtime once the patch begins. Matchmaking and competitive queues across all League of Legends servers will be disabled three hours before the upcoming Season 11 patch is officially deployed.

What is coming to Patch 11.13?

Mobility nerfs

Riot has finally recognized that movement speed and overall mobility is too pivotal in the game in the current meta and needs some nerfs. Whether it be spells, item actives or dashes, teleports etc. from champion abilities, mobility is playing such a role in games at present that it is now considered too much for the game.

With the intention to nerf mobility across the board, Riot are planning to make amendments to 17 items and runes, including Galeforce, Prowler’s Claw, Stridebreaker, Dead Man’s Plate, Shurelya’s Battlesong, Cosmic Drive, and more. 

Yetter explained: “This new focus is going to be both addressing major mobility outliers that go too far breaking intended weaknesses and trimming lots of small movement speed creep across League items and runes.”

Only time will tell whether or not these changes will prove to be effective but much of the community are hoping that this is the case. Movement speed/mobility has become so instrumental in the meta that many champions who would not usually be using an item with a mobile active are now rushing them as their first item.

Riot plans to change this and bring back a more conventional and traditional playstyle for several champions, whilst nerfing the amount of mobility in the game as a whole and we think this change was certainly overdue!

Tahm Kench mini rework

(Image Credit: Riot Games)

The river king is finally set to be unbenched after a rough year of being on the sidelines. Tahm Kench has sported some of the lowest pick rates across all ranks for over a year now and Riot intends on changing this, so for all of you Tahm Kench mains out there, this one’s for you!

“It’s no secret [Tahm Kench] is one of the champions most famous for being weak for a vast majority of players because his kit is strong for pros,” Huang said. “Tahm has a lot of power that requires the highest degree of coordinated play.”

Riot wants to keep his “high skill cap,” while also balancing him. Kench’s ultimate, Abyssal Voyage, will be switched to his ‘W’ ability, while Devour/Regurgitate will now be the River King’s ultimate heading into Season 11. A full list of Tahm Kench’s amended abilities which are live on the PBE may be found below:


  • Mana per level increased from 40 to 50
  • Base armor lowered from 47 to 42
  • Base HP lowered from 600 to 570
  • HP per level lowered from 100 to 95
  • An Acquired Taste (Passive)


Attacks deal (2.5% Health) bonus magic damage. Against champions, the add a stack of An Acquired Taste for 5 seconds, up to 3 times. 

At 3 stacks, Tongue Last and Devour become empowered against that champion.


  • Tongue Lash (Q)

50/46/42/38/34 mana

7/6.5/6/5.5/5s Cooldown 

Deals [80/130/180/230/280 (+70% AP)] magic damage to the first enemy hit and slows them by 40% for 2 seconds. 

On Champion hit, heals Tahm for [6/7/8/9/10%] of his missing health and applies a stack of An Acquired Taste. If that Champion already had 3 stacks of An Acquired Taste, they will also be stunned for 1.5 seconds, consuming the stacks. 

Activate Devour while your tongue in in midair to devour enemy champions who already have 3 stacks of An Acquired Taste from a distance when you hit them.


  • Abyssal Dive (W)

60/75/90/105/120 Mana

21/20/19/18/17s Cooldown 

Dive down and re-appear at target location, dealing [100/135/170/205/240 (+100% AP)] magic damage and knock up all enemies in an area for 1 second. Hitting at least 1 enemy champion refunds 30% of the cooldown and mana cost.

Devoured allies units can be taken along for the ride (but can always hop out early).


  • Thick Skin (E)

No Cost

3s Cooldown 

Passive: 45/50/55/60/65% of damage Tahm Kench takes is stored by his Thick Skin. While out of combat for more that 4 seconds, Thick Skin will rapidly be consumed to heal Tahm for 30-100% of it’s value. 

Active: Convert all your stored Thick Skin into a shield, lasting 2.5 seconds.


  • Devour (R)

100 Mana

120/100/80s Cooldown 

Tahm Kench devours a champion for a few seconds. He can re-cast to spit them out.  

Enemy Champions: Require 3 stacks of An Acquired Taste. Are devoured for up to 3 seconds and take [100/250/400 + (15% +0.05% AP) of their Max Health) magic damage. Tahm Kench is slowed by 40% and Grounded during this effect. 

Ally Champions: Are devoured for up to 3 seconds and are granted a shield blocking [300/450/600 (+100% AP)] damage for up to 2.5 seconds after being spit out. Allies can also choose to exit early. Tahm Kench is slowed by 40/25/10% and Grounded during this effect – but he can cast Abyssal Dive.

Brand new “Ultimate Spellbook” game mode

The Ruination storyline which began with Viego’s introduction to the game as a champion is set to be concluded with a brand new game mode, Ultimate Spellbook.

The game mode is currently live on the PBE and involves players being given another champion’s ultimate ability from a selection of 39. With this ultimate ability, you will be able to play one champion and use another’s ultimate on a brand new and visually updated version of Summoner’s Rift, which has been designed with Ruination and misty themes.

(All Images Credit: Riot Games)

Rioter HBBONG has shed more light on Ultimate Spellbook and further details on this new game mode may be found below; the details were officially posted on Reddit.


“Hello everyone! I’m HBBONG, Product Lead on the Modes team. 

A brand new game mode, Ultimate Spellbook, will be available for extended testing on PBE starting today! This mode asks the question “What dream plays could you pull off with another champion’s ultimate?” It won’t be releasing right away; look for more information on our release date in the future. 

Here’s how the mode works:

  • The queue is blind pick, so play all your favorite League of Legends champions! However, you only get one normal Summoner Spell plus one Ultimate Placeholder where your second Summoner Spell usually goes
  • Once you load into the game, you’ll have 30 seconds to pick from one of three ults randomly chosen from the pool below. You can’t get your own ult, and the ult pool consists of the following:
    • Ahri
    • Amumu
    • Ashe
    • Azir
    • Bard
    • Cho’Gath`
    • Ezreal
    • Fiddlesticks
    • Gragas
    • Gwen
    • Janna
    • Jarvan IV
    • Jhin
    • Karthus
    • Kayle
    • Kayn
    • Kha’Zix
    • Lee Sin
    • Lissandra
    • Lucian
    • Lux
    • Malzahar
    • Maokai
    • Miss Fortune
    • Mordekaiser
    • Morgana
    • Nocturne
    • Nunu
    • Olaf
    • Rell
    • Rengar
    • Shen
    • Skarner
    • Soraka
    • Talon
    • Tryndamere
    • Xerath
    • Yone
    • Zoe


  • The ult you pick takes the place of your Ultimate Placeholder for the rest of the game, and you can’t change it. You can use your Ult-ernate Summoner Spell after its initial 135 second cooldown, even before hitting level 6.
  • Ult-ernate Summoner Spells level up as your Champion’s ultimate levels up to rank 2 and 3 (levels 11 and 16) and benefit from Summoner Spell haste.
    • Ults that only scale with AD now also scale with AP.
    • Ults that only scale with AP now also scale with AD.
    • Ults that only scale with Health now also scale with AD and AP.
    • Ults that scale with nothing continue to scale with nothing.
  • You can see everyone’s chosen Ult-ernate Summoner Spells on both the scoreboard and next to their healthbar. Pay attention for a teal indicator above champions’ heads that indicate when their Ult-ernate Summoner Spell is off cooldown.
  • Ultimate Spellbook has accelerated pacing similar to that of One for All. You start at level 3 and with more starting gold, so level up and spend your money! Passive XP and gold are increased, you share some minion gold with teammates in lane, and objectives work differently.
  • Rather than four Elemental Drakes, Ultimate Spellbook has Mordekaiser’s old drake.
    • A drake will spawn every 3 and a half minutes.
    • Stacks grant a buff that makes auto attacks on towers apply a DOT that deals percent health magic damage to towers.
    • The Soul grants the ability to reanimate on death with rapidly decaying Health. This ability has a 5 minute cooldown.
  • The map looks different. For some reason.

Please give Ultimate Spellbook a spin, and share your feedback on the mode and reports of any bugs you encounter here in the thread!



New Astronaut Skins

Astronaut Maokai. (Image Credit: Riot Games)

Riot Games will ship four new champion skins in League of Legends Patch 11.13 ⁠— a handful of characters will get new versions of the “Astronaut” skinline.

In LoL lore, the Astronaut champions come from an alternate future, where every character in Runeterra is actually a space-faring astronaut. The cosmetics are linked to the super-popular Odyssey storyline.

Here’s all the champs getting Astronaut skins:


  • Corki (Epic) ⁠— 1,350 RP
  • Maokai (Epic) ⁠— 1,350 RP
  • Rammus (Epic) ⁠— 1,350 RP
  • Veigar (Epic) ⁠— 1,350 RP


Zed will also get his very own Prestige edition of his popular “PROJECT” skin this patch, which can be unlocked via League of Legends event challenges.

(Image Credit: Riot Games)


Now that the main details for League of Legends’ Patch 11.13 have been summed up, here is a full list of all of the overall notes and planned changes for LoL’s next patch.

League of Legends patch 11.13 notes



  • Passive stats attack damage 4-24 ⇒ 5-30.
  • Passive stats lethality 3.5-21 ⇒ 4.5-27.


  • Attack speed per mark 15% ⇒ 5%.

Lee Sin

  • E damage 100-260 ⇒ 100-220.


  • Health per level 93 ⇒ 100.


  • E shield 95-215 ⇒ 80-200.


  • W cooldown 6 ⇒ 7-6s, movement speed 15-35% ⇒ 10-30%.


  • Q minion healing 100% ⇒ 50%.
  • E movement speed 20-30% ⇒ 25-35%, missile speed 1000 ⇒ 1200, missile length 700 ⇒ 775.


  • Q damage per dagger 45-125 ⇒ 50-150.


  • Tahm Kench

Items (Added)


Cost: 2800g

  • Recipe: [Pickaxe + Phage + 825g]
  • +50 AD
  • +300 Health
  • +150% Base Health Regen
  • Boarding Party: While no allied champions are nearby, you gain 20-45 Armor and Magic Resist and 20% increased damage to towers. Nearby large minions gain 60-135 Armor and Magic Resist and 200% increased damage to towers.

Anathema’s Chains

Cost: 2500g

  • Receipe: [Negatron Cloak + Kindlegem + Ruby Crystal + 800g]
  • +650 Health
  • +20 Ability Haste

Active – Vow: Choose a Nemesis to start building a Vendetta over 60 seconds (90s cooldown).

  • Vendetta: Take up to 30% reduced damage from your Nemesis, 1% per Vendetta stack.
  • Vengeance: At max stacks, your Nemesis has 20% reduced Tenacity while near you.

Active can be cast while dead and at global range. Stacks reset upon choosing a new target. Cannot be cast for 15 seconds while in combat with champions.

Items (Balance)

Black Cleaver

  • Health 400 ⇒ 500.

Cosmic Drive

  • Movement speed 10-30 scaling with level ⇒ 20.
  • Ability power 75 ⇒ 80.

Death’s Dance

  • Heal on champ takedown 10% ⇒ 15%.
  • [Removed] Takedowns grant 30% bonus move speed for 2 seconds.

Deadman’s Plate

  • Charge time 8s ⇒ 4s.
  • Max move speed 60 ⇒ 40.
  • Damage on-hit 1-100 magic damage base on stacks ⇒ 1-40 (+100% base attack damage) physical damage based on stacks.

Divine Sunderer

  • Damage 12% max health ⇒ 12%/9% (melee, ranged) max health.


  • Cost 3400 ⇒ 3200.


  • Mythic passive move speed 3% ⇒ 2%.

Liandry’s Anguish

  • Cost 3400 ⇒ 3200.

Lich Bane

  • Move speed 10% ⇒ 8%.
  • Ability power 70 ⇒ 75.

Luden’s Tempest

  • Cost 3400 ⇒ 3200.

Moonstone Renewer

  • Heal and shield power per stack 6% ⇒ 7%.

Nimbus Cloak

  • Movespeed 5-35% ⇒ 2-25%.

Prowler’s Claw

  • Cooldown 60 ⇒ 90.
  • Sandswipe targeting changed from [any enemy unit] to [enemy champions].

Sanguine Blade

  • Deleted.

Shurelya’s Battlesong

  • Inspire active move speed 60% decaying (30% floor) ⇒ 30% move speed (non-decaying).


  • Attack damage 45 ⇒ 40.
  • [Removed] Halting Slash no longer dashes the user 300 units.
  • Halting Slash damage tAD ratio 75% ⇒ 100%.
  • Slow 40% decaying over 2 seconds ⇒ 90% decaying to 40% over 3 seconds.
  • Halting Slash cooldown 20s ⇒ 15s.
  • [Added] Halting Slash can now cast while moving.
  • Heroic Gait passive move speed 30 ⇒ 20.
  • Mythic Passive move speed 3% ⇒ 2%.
  • Health 200 ⇒ 400.

Trinity Force

  • Movespeed on hit 25 ⇒ 20.
  • Attack damage 30 ⇒ 35.


Ghost Poro

  • Duration 60s ⇒ 90s.
  • Reveal duration 4s ⇒ 6s.