Dead by Daylight Pinhead Perks Revealed

Pinhead is the next licensed bad guy joining Dead by Daylight

Dead by Daylight Pinhead Perks
Pinhead is the new Dead by Daylight Killer. Below you'll find all of his perks. Image via Behaviour Interactive

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Hellraiser’s big baddie, Pinhead, is the newly announced killer for the popular multiplayer survival horror game Dead By Daylight. However, he is going under the name of ‘The Cenobite’, probably because Hellraiser’s author, Clive Barker, hates the Pinhead nickname (preferring Hell Priest instead). Sadly, Pinhead is not being accompanied by a new survivor, so don’t go holding out for Nicholas Vince or anyone like that. If you’re a big fan of Pinhead’s and Hellraiser’s horror, or perhaps are a Killer main, then you might be interested in getting this iconic Cenobite. Below, we will detail The Dead by Daylight Pinhead Perks, so you know whether this DLC is right for you.

 

Read More: Is Dead by Daylight Crossplay?

Cenobite Perks

Power: Summons of Pain

When The Cenobite presses the Power button, they create a gateway. From it a chain can be directed to bind a Survivor – which makes them unable to sprint. A Survovor can be bound with up to three of these extra-dimensional chains designed to tear the soul apart.

Lament Configuration: The Lament Configuration is the iconic puzzle box that calls forth The Cenobite, which spawns on the map. If not picked up, it will summon chains to chase down the Survivors. If inadvertently picked up by a Survivor, they will be chased by chains and Pinhead will be able to teleport to them. Survivors need to solve the Lament Configuration puzzle to be able to drop it. If  The Cenobite finds the  Lament Configuration, it initiates a Chain Hunt, summoning multiple chains that seek out Survivors. The hunt ends when a Survivor acquires a Lament Configuration.

Deadlock

After a Survivor repairs a generator, Deadlock will block the generator with the highest repair progress for 20 seconds. Pinhead sees its white aura during this time, allowing themto work out what generator survivors are working on or have recently worked on.

Hex: Plaything

When Cenobite hooks a survivor for the first time, he places a debuff called Cursed upon them. Hex: Plaything is then activated on a Dull Totem and the Cursed Survivor suffers from the Oblivious status effect until the totem is  cleansed.

Hex: Plaything’s Dull Totem aura is revealed to the cursed Survivor if they move within 16 meters of it. To cleanse the curse, the survivor needs to find and interact with the dull totem. For the first 90 seconds, only the Cursed Survivor can cleanse the totem, but allies can then remove the Hex if they find the totem after the 90-second delay.

Scourge Hook: Gift of Pain

At the start of the trial, up to 4 random hooks are changed into scourge hooks. One of Pinhead’s perks allows him to see which hooks are considered scourge hooks (highlighted in white).

When a Survivor unhooks an ally from a scourge hook, the victim suffers from Hemorrhage and Mangled debuffs until they’re fully healed. The first time the Survivor is healed, they will suffer a 9% penalty to healing and repairing actions until injured again.

 

If you are interested in giving The Dead by Daylight Pinhead Perks a try, why not download the PTB (Public Test Beta)? You’ll be able to play the Survivors and Cenobite himself and see if you can work out how to beat him or prevent all the Survivors from escaping. 

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