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Alex Trowers - The Bullfrog Story Part 1
Posted by Alex Trowers, 227 days ago Jan 05, 2009
Of more concern to myself was the fact that quite a few of these new people didn’t seem to be that interested in games. For me, being into games, playing them and understanding what makes them tick is vital. But then, I’m a designer and I love what I do. It was a real eye-opener seeing some people coming in a treating it as a job – one that began at 10, ended at 6 and nothing more. Back then, I used to think that hanging was too good for that sort of person but I understand now how I may have come across a little strong. Nowadays, a moderate beating should suffice.
 
 
 
The not so seminal Hi Octane
 
 
A curious piece of fallout from the EA thing was Hi Octane. This oft forgotten piece of Bullfrog history only came about because the powers that be needed a game to come out on PC really soon. The options were to rush out a stripped-down version of Dungeon Keeper or to come up with something completely original. Peter didn’t want to sully the whole Keeper idea with a rush job so we went with original. We took a version of the Keeper landscape engine, threw in some network code and hover cars and Hi Octane was born. It went from concept to shelf in seven weeks. About 2 weeks in it was really playable and everyone was having a great laugh with it. The driving model was particularly “hovery”, with people all bunching up in the corners as everyone struggled to align themselves with the next straight and get their boost timed correctly. Unfortunately, Peter didn’t get on with that at all and so the whole thing was changed with about 2 weeks to go. The result was something that was more accessible but ultimately pretty bland and unrewarding. Couple all of this with the fact that Wipeout came out at around the same time and it’s easy to see why Hi Octane didn’t go down too well. After Syndicate, this is the Bullfrog Game I’d Most Like To Re-Make.
 
Whilst on the Research Park, we also discovered that a number of us had a sporting bent. Mainly I put this down to Robbo – he was always sporty at school. We signed up for the inaugural season of the Surrey Research Park Football League but finished a dismal 7th out of 8 teams.
 
We’d managed to completely outgrow the Research Park now – having to actually get a whole extra building to house QA and the like – so another move was on the cards. This time we opted for the Business Park (there’s a difference!) and some very futuristic-looking office space. As with all the moves, we initially found ourselves with much more space than we could possibly use. So much so that we “squeezed” everyone in upstairs and had the whole downstairs section pretty much open for anything. Indoor football was particularly popular at this point.
 
That soon changed with a fateful announcement. Les called everyone together and simply stated that us and EA were simply wasting office space and that everyone was going to de-camp to Slough and move in with them. The silence was deafening. Then he said that he was just kidding and, in fact, EA were going to move in down here. There was an immense feeling of relief. It was while before people realised that we’d been ‘had’. Well, apart from Mark Adami who sussed it straight off.


Part 2 of The Bullfrog Story can be found here
 

Rating: 4.8, votes: 30
 
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  #1 May 29, 2008 08:36:26 226 days ago
Wales
boyo

28 Comments

The second part of Alex’s feature will be posted next week.


  #2 May 30, 2008 02:20:21 225 days ago
Wales
Crunch

2 Comments

Ha, this is great stuff! I’m going to have to dig Flood out and see if I can coax my battered Atari ST into having one of its good days where it decides to work. Got a real hankering to play a bit of Flood after reading this.


  #3 May 30, 2008 07:13:55 225 days ago
England
planetmatt
7 Comments

Great memories.  I was a huge Populous fan, played it for hours on the ST and Megadrive.  The PC version was actually the first networked game I ever played over null modem cable.


  #4 May 30, 2008 17:23:23 224 days ago
England
Nutts
4 Comments

Man, the Bullfrog logo still looks good even after all this time. I’m one of the post-1995-ers, I joined in 95 in fact, but I loved it, the sense of history and making games with such a magnificent bunch of people. There were definitely some downers, but I prefer to think about the good bits during the period you describe above:

- Gene Wars all-nighters, playing and replaying, listening to Sleeper and playing Time Pilot ’84 (spare a moment to think about Richard Reed here, who is quite ill at his home in the US)

- The deer and other wildlife on the Research Park

- The cops who turned up one night and thought we were burgling the place, I remember one of them staring intently at Bjarne’s screen to see if he actually was coding, and not just pretending to

- Playing Stars! and ganging up on Tony Cox

- The quotes list you ran, including the timeless ’Sean, why has your tripod only got three legs?’ (have you still got the quotes? Might be fun to publish them here     )

- Brutus getting locked in the toilet, and Cathy Campos having to break the door down to save him

- Adami calling his level editor executable ’IMATWAT.EXE’, so Vince had to type IMATWAT every time he launched it

- Most of the people *

Things I definitely won’t miss:

- 3D Studio-created levels, doomed from the start that was with hindsight

- Andrew whatshisface. What a ****.

- A number of people not included in * above

 


  #5 Jun 1, 2008 09:33:29 223 days ago
England
jam_sponge
1 Comments

Haha, I used to spend hours as a kid trying to perfect my ability to draw the Bullfrog logo, so mocking up the art for this was truly a pleasure!


  #6 Jun 1, 2008 16:37:21 222 days ago
England
Nutts
4 Comments

I didn’t notice - but of course, now you mention it... shows why I’ve never been an artist. You got the feel of it right, an amazingly evocative logo. I’ve got a few versions of the proper logo somewhere, probably in the loft - sure Alex has got one somewhere too.


  #7 Jun 2, 2008 04:27:01 222 days ago
England
Bulk Paint
3 Comments

I’ve got one on the back of the jacket I’m currently wearing I don’t know what’s more amazing - the fact that I had to shave the logo into the back of my hair and dye it all green to get the jacket or the fact that it still fits me 10 years later...


  #8 Jun 2, 2008 04:26:46 222 days ago
Wales
boyo

28 Comments

I was a big fan of the Bullfrog games. Remembering back, I think the first one I really got into was Dungeon Keeper on the PC. I had a 3D graphics card - probably a Voodoo 1 or 2 - and the game looked awesome.

My favourite Bullfrog game is Populous: The Beginning. The 3D world, with the haunting music and sound effects by madfilddler "Mark Knight" are truly awesome. Finished the game a couple of times when I worked in London - used to play the game on the train commuting from Warwickshire.


  #9 Jun 2, 2008 15:36:40 221 days ago
Wales
Nutts

4 Comments

Ah, I’d forgotten about the jacket - it was a denim one, IIRC, is that right? I remember there was a leather one hanging around too I think. And your hair, very cool among the BF basketball-playing crew I think.

Boyo, can’t remember how the music/sfx were split between MK and Russell Shaw, but Russ did the music for the FMV sequences. Good bloke, really talented, made music for all BF games from Syndicate onwards I think. He used to work for Gerry Anderson, did the music for Dick Spanner. He’s at Lionhead now.


  #10 Oct 24, 2008 21:59:04 74 days ago
Wales
madfiddler

2 Comments

In the end, all of the ingame music and the FMV music (one of the ingame tracks) was done by me. I don’t know why Russ’s music was dropped. In fact, I only ever heard it at my interview when I thought I was going to be working for Russ (which I was really excited about), not replacing him.


  #11 Oct 24, 2008 22:06:25 74 days ago
Wales
madfiddler

2 Comments

Ooops - I tell a lie - Russ did the end of game FMV music.... just seen it on youtube..


 
 
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