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Alex Trowers - The Bullfrog Story Part 1
Posted by Alex Trowers, 227 days ago Jan 06, 2009
Eventually, we filled the new office to capacity and had to move to another one, still on the Research Park. It was here that we actually finished Syndicate off yet it holds the distinction of being one of the only games I’ve ever seen people continue to play even after they’ve finished working on it. In fact that only thing that stopped us playing Syndicate was Doom. I’m happy with that.
 
 
 
The original Dungeon Keeper on the PC
 
 
Seeing as how we were no longer just a couple of guys doing this for a laugh, some things had to change. The BB guns were out as they were pretty dangerous really. So we all went to the local Tesco and bought these little laser tag guns instead. Then there’d be all manner of free-for-all shooting fests of a lunchtime or evening. It even got the people in the other company upstairs involved as, one day, we found ourselves getting shot even though we were in cover. Turns out, they’d seen us the day before and gone and got some themselves and were hanging out of the upstairs windows, picking us off. Needless to say, war was declared.
 
In between all the war and stuff, we managed to find time to release Theme Park. That game was an absolute monster – it stayed in the charts for years! The curious thing for me was the fact that it didn’t have the in-house following of say, Syndicate or Magic Carpet. No, this one was definitely Peter’s baby and it was his drive that made it happen.
 
Bullfrog continued to expand at a fearsome rate and, pretty soon we had to move again. The gravitational pull of the Research Park was still far too high and everyone was used to it by then so we up sticks and moved to another building up there. Sure, it wasn’t exactly central but it’s not as if we got out much anyway. Besides, the Tesco was only down the road and there was a hospital nearby to deal with all the horrific unicycling injuries that we sustained. Oh yeah – unicycling. We went a bit “circus entertainer” with a couple of new fads, namely riding unicycles and learning to juggle. Although some people were able to juggle very well and others could ride unicycles, we never managed to get anyone doing both simultaneously. At least, not what you’d consider successfully.
 
About here we enter a rather strange part of Bullfrog history. We now had more people working for us than we could actually count. Cracks were beginning to appear as the expansion had happened so fast, no-one really new who the new people were and this caused a bit of resentment on both sides. Previously, the company was small enough that everyone knew everyone else and there were only one or two projects on the go at once. Now there were about 80-odd people and at least 7 titles being worked on – from new stuff to conversions of previous titles. It was also the time of the merger with EA which, whilst exciting, also created all manner of new tensions.

 

Rating: 4.8, votes: 30
 
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  #1 May 29, 2008 08:36:26 226 days ago
Wales
boyo

28 Comments

The second part of Alex’s feature will be posted next week.


  #2 May 30, 2008 02:20:21 225 days ago
Wales
Crunch

2 Comments

Ha, this is great stuff! I’m going to have to dig Flood out and see if I can coax my battered Atari ST into having one of its good days where it decides to work. Got a real hankering to play a bit of Flood after reading this.


  #3 May 30, 2008 07:13:55 225 days ago
England
planetmatt
7 Comments

Great memories.  I was a huge Populous fan, played it for hours on the ST and Megadrive.  The PC version was actually the first networked game I ever played over null modem cable.


  #4 May 30, 2008 17:23:23 225 days ago
England
Nutts
4 Comments

Man, the Bullfrog logo still looks good even after all this time. I’m one of the post-1995-ers, I joined in 95 in fact, but I loved it, the sense of history and making games with such a magnificent bunch of people. There were definitely some downers, but I prefer to think about the good bits during the period you describe above:

- Gene Wars all-nighters, playing and replaying, listening to Sleeper and playing Time Pilot ’84 (spare a moment to think about Richard Reed here, who is quite ill at his home in the US)

- The deer and other wildlife on the Research Park

- The cops who turned up one night and thought we were burgling the place, I remember one of them staring intently at Bjarne’s screen to see if he actually was coding, and not just pretending to

- Playing Stars! and ganging up on Tony Cox

- The quotes list you ran, including the timeless ’Sean, why has your tripod only got three legs?’ (have you still got the quotes? Might be fun to publish them here     )

- Brutus getting locked in the toilet, and Cathy Campos having to break the door down to save him

- Adami calling his level editor executable ’IMATWAT.EXE’, so Vince had to type IMATWAT every time he launched it

- Most of the people *

Things I definitely won’t miss:

- 3D Studio-created levels, doomed from the start that was with hindsight

- Andrew whatshisface. What a ****.

- A number of people not included in * above

 


  #5 Jun 1, 2008 09:33:29 223 days ago
England
jam_sponge
1 Comments

Haha, I used to spend hours as a kid trying to perfect my ability to draw the Bullfrog logo, so mocking up the art for this was truly a pleasure!


  #6 Jun 1, 2008 16:37:21 223 days ago
England
Nutts
4 Comments

I didn’t notice - but of course, now you mention it... shows why I’ve never been an artist. You got the feel of it right, an amazingly evocative logo. I’ve got a few versions of the proper logo somewhere, probably in the loft - sure Alex has got one somewhere too.


  #7 Jun 2, 2008 04:27:01 222 days ago
England
Bulk Paint
3 Comments

I’ve got one on the back of the jacket I’m currently wearing I don’t know what’s more amazing - the fact that I had to shave the logo into the back of my hair and dye it all green to get the jacket or the fact that it still fits me 10 years later...


  #8 Jun 2, 2008 04:26:46 222 days ago
Wales
boyo

28 Comments

I was a big fan of the Bullfrog games. Remembering back, I think the first one I really got into was Dungeon Keeper on the PC. I had a 3D graphics card - probably a Voodoo 1 or 2 - and the game looked awesome.

My favourite Bullfrog game is Populous: The Beginning. The 3D world, with the haunting music and sound effects by madfilddler "Mark Knight" are truly awesome. Finished the game a couple of times when I worked in London - used to play the game on the train commuting from Warwickshire.


  #9 Jun 2, 2008 15:36:40 222 days ago
Wales
Nutts

4 Comments

Ah, I’d forgotten about the jacket - it was a denim one, IIRC, is that right? I remember there was a leather one hanging around too I think. And your hair, very cool among the BF basketball-playing crew I think.

Boyo, can’t remember how the music/sfx were split between MK and Russell Shaw, but Russ did the music for the FMV sequences. Good bloke, really talented, made music for all BF games from Syndicate onwards I think. He used to work for Gerry Anderson, did the music for Dick Spanner. He’s at Lionhead now.


  #10 Oct 24, 2008 21:59:04 74 days ago
Wales
madfiddler

2 Comments

In the end, all of the ingame music and the FMV music (one of the ingame tracks) was done by me. I don’t know why Russ’s music was dropped. In fact, I only ever heard it at my interview when I thought I was going to be working for Russ (which I was really excited about), not replacing him.


  #11 Oct 24, 2008 22:06:25 74 days ago
Wales
madfiddler

2 Comments

Ooops - I tell a lie - Russ did the end of game FMV music.... just seen it on youtube..


 
 
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