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Alex Trowers - The Bullfrog Story Part 1
Posted by Alex Trowers, 227 days ago Jan 06, 2009
Then there was the entertaining and potentially-litigious-hence-short-lived Game Tester Space Invaders that I probably really shouldn’t go into. Suffice to say that it was great fun for all involved save for perhaps the Game Testers…
 
Powermonger was released and we got to have a nice big party ‘round at Peter’s house. It was awesome – there was a bouncy castle and it was great fun. At least, it was great fun until Gary Whitta threw up all over the thing and ruined it for everyone.
 
 
 
The seminal Syndicate
 
 
Our next office was certainly a step up - the fabled environment that is the Surrey Research Park no less. No cracks in the ceiling, no filthy ashtrays and no cramped desks. Well, that last part’s not entirely true as, for a short while, my desk consisted of a shelving unit and my chair was a new toilet that Peter had bought for his house but hadn’t taken home yet.
 
For some reason, this era was marked by the introduction of the BB gun. In fact it was quite the arms race with people getting bigger and more powerful guns as we went on. People would keep their weapons close at hand – usually next to their keyboard – and every so often someone would reach out and pick their gun up…
 
…which meant that everyone had to pick their gun up. Next would follow our own version of the Mexican stand off at the end of The Good, The Bad and The Ugly as everyone is trying to keep an eye on everyone else to see who would make the first move. Then you’d hear the tell-tale “kerchack” as someone would arm their weapon and all hell would break loose. People would hide behind desks, tip chairs over or anything to get themselves a bit of cover from behind which to strike. The chaos would go on for a few minutes before people started running out of ammo and have to make a dash into no-man’s land to replenish their supplies. This invariably resulted in pain. It was at times like these that I fondly recalled my deal with the evening cleaning lady who’d pick up all of the pellets lying around the office and leave them in a little plastic cup on my desk for the morning…
 
This was the best time ever. We were making Syndicate and man were we having fun doing so. As with practically all Bullfrog games, Syndicate was created as a multiplayer game first. The idea is to get something that everyone can play quickly then work out why it was fun and try to get the AI opponent to do that sort of thing. It’s a pretty sound policy and one that modern developers shouldn’t overlook. Anyhow, Sean and I would get our friends in of an evening and we’d stay in the office, playing the game. After each game we’d have a bit of a bitch about things we didn’t like or an enthusiastic “wouldn’t it be cool if…” session and then Sean would bang out a new version with those changes in for us all to play again. We’d repeat this sequence quite often until someone would realise that it was, in fact, light again outside and we’d been there all night. Okay, so it was hardly the most socially enriching period of my life but it really was good fun.
 

Rating: 4.8, votes: 30
 
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  #1 May 29, 2008 08:36:26 226 days ago
Wales
boyo

28 Comments

The second part of Alex’s feature will be posted next week.


  #2 May 30, 2008 02:20:21 225 days ago
Wales
Crunch

2 Comments

Ha, this is great stuff! I’m going to have to dig Flood out and see if I can coax my battered Atari ST into having one of its good days where it decides to work. Got a real hankering to play a bit of Flood after reading this.


  #3 May 30, 2008 07:13:55 225 days ago
England
planetmatt
7 Comments

Great memories.  I was a huge Populous fan, played it for hours on the ST and Megadrive.  The PC version was actually the first networked game I ever played over null modem cable.


  #4 May 30, 2008 17:23:23 225 days ago
England
Nutts
4 Comments

Man, the Bullfrog logo still looks good even after all this time. I’m one of the post-1995-ers, I joined in 95 in fact, but I loved it, the sense of history and making games with such a magnificent bunch of people. There were definitely some downers, but I prefer to think about the good bits during the period you describe above:

- Gene Wars all-nighters, playing and replaying, listening to Sleeper and playing Time Pilot ’84 (spare a moment to think about Richard Reed here, who is quite ill at his home in the US)

- The deer and other wildlife on the Research Park

- The cops who turned up one night and thought we were burgling the place, I remember one of them staring intently at Bjarne’s screen to see if he actually was coding, and not just pretending to

- Playing Stars! and ganging up on Tony Cox

- The quotes list you ran, including the timeless ’Sean, why has your tripod only got three legs?’ (have you still got the quotes? Might be fun to publish them here     )

- Brutus getting locked in the toilet, and Cathy Campos having to break the door down to save him

- Adami calling his level editor executable ’IMATWAT.EXE’, so Vince had to type IMATWAT every time he launched it

- Most of the people *

Things I definitely won’t miss:

- 3D Studio-created levels, doomed from the start that was with hindsight

- Andrew whatshisface. What a ****.

- A number of people not included in * above

 


  #5 Jun 1, 2008 09:33:29 223 days ago
England
jam_sponge
1 Comments

Haha, I used to spend hours as a kid trying to perfect my ability to draw the Bullfrog logo, so mocking up the art for this was truly a pleasure!


  #6 Jun 1, 2008 16:37:21 222 days ago
England
Nutts
4 Comments

I didn’t notice - but of course, now you mention it... shows why I’ve never been an artist. You got the feel of it right, an amazingly evocative logo. I’ve got a few versions of the proper logo somewhere, probably in the loft - sure Alex has got one somewhere too.


  #7 Jun 2, 2008 04:27:01 222 days ago
England
Bulk Paint
3 Comments

I’ve got one on the back of the jacket I’m currently wearing I don’t know what’s more amazing - the fact that I had to shave the logo into the back of my hair and dye it all green to get the jacket or the fact that it still fits me 10 years later...


  #8 Jun 2, 2008 04:26:46 222 days ago
Wales
boyo

28 Comments

I was a big fan of the Bullfrog games. Remembering back, I think the first one I really got into was Dungeon Keeper on the PC. I had a 3D graphics card - probably a Voodoo 1 or 2 - and the game looked awesome.

My favourite Bullfrog game is Populous: The Beginning. The 3D world, with the haunting music and sound effects by madfilddler "Mark Knight" are truly awesome. Finished the game a couple of times when I worked in London - used to play the game on the train commuting from Warwickshire.


  #9 Jun 2, 2008 15:36:40 222 days ago
Wales
Nutts

4 Comments

Ah, I’d forgotten about the jacket - it was a denim one, IIRC, is that right? I remember there was a leather one hanging around too I think. And your hair, very cool among the BF basketball-playing crew I think.

Boyo, can’t remember how the music/sfx were split between MK and Russell Shaw, but Russ did the music for the FMV sequences. Good bloke, really talented, made music for all BF games from Syndicate onwards I think. He used to work for Gerry Anderson, did the music for Dick Spanner. He’s at Lionhead now.


  #10 Oct 24, 2008 21:59:04 74 days ago
Wales
madfiddler

2 Comments

In the end, all of the ingame music and the FMV music (one of the ingame tracks) was done by me. I don’t know why Russ’s music was dropped. In fact, I only ever heard it at my interview when I thought I was going to be working for Russ (which I was really excited about), not replacing him.


  #11 Oct 24, 2008 22:06:25 74 days ago
Wales
madfiddler

2 Comments

Ooops - I tell a lie - Russ did the end of game FMV music.... just seen it on youtube..


 
 
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