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Geometry Wars: Retro Evolved 2
Posted by Matt Lees, 150 days ago Jan 06, 2009

The new game modes are all great, and some of them are fantastic. Particular personal favourites include King and Pacifism. Pacifism is clearly the largest step away from the classic formula, taking away your ability to shoot entirely. Essentially in this game mode you’re constantly escaping from massive numbers of blue diamonds by flying though explosive gates, blowing chunks in the swarms in order to make a path through the mayhem to the next gate. King however relies on your ability to plan ahead, only letting you shoot whilst in the safety of a ‘bubble’ – small circular areas of sanctuary which quickly shrink away leaving you exposed once more. Both of these modes seem particularly boosted by the inclusion of geoms into the game, as you’ll often find yourself flying around on crazy gathering missions, sweeping up a massive multiplier as you daringly dodge overwhelming numbers of enemies, unable to defend yourself. The only complaint I have about the new modes is the inclusion of ‘waves’, which always strikes me as being a rather unfair addition to the roster. In theory breaking  through wave after wave of horizontal and vertical ships sounds like a blast, but in practice your view of the playing field often feels a little too tight, with incoming waves not being spotted until far too late. It’s not a major criticism as the other modes included are mostly brilliant, but increasingly I found that when dying on this mode didn’t feel like it was my fault.

Along with these new twists, you’ll also be pleased to hear that the classic Retro Evolved formula is part of the mix, but this time around you’ll not lose your multiplier when you die, effectively making each life feel a little more important than they did in the original (in which 90% of the achievements could only be gained using your first life, basically). Oh, and to boot the game includes local multiplayer in both versus and co-op variety, both of which are considerably more fun than you might expect. It’s a shame to see no online multiplayer integrated, but overall GWRE2 is a fantastic little package that’s absolutely worthy of 800 of your precious Microsoft points.

It’s in no way as groundbreaking as recent additions such as Braid, but GWRE2 remains a shining example of what the Arcade in Xbox Live Arcade should signify; a cheap but meaty experience that provides quick pick up and play thrills time and time again. And as with many great games that promise to provide short and sweet bursts of gaming, 3 minutes can easily turn into 3 hours.

At the end of the day there’s little I can tell you that you won’t happily be able to discern for yourself having played the demo, but I’m happily able to dispel that big nagging thought at the back of your mind: Geometry Wars: Retro Evolved 2 is a hell of a lot more fun than the original. Regardless of how similar it might look, GWRE2 is leaps and bounds ahead of its predecessor, and is without a doubt worth a substantial dollop of your time and money.

 


Rating: 5.0, votes: 2
 
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  #1 Aug 12, 2008 19:28:50 149 days ago
Wales
boyo

28 Comments

Bought this tonight - fecking addictive or what. Definately a one more go game - my eyes are bleeding now, need sleep!!


 
 
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