Bosses ruined the game entirely. Not only were they entirely random, completely unfair and unbelievabley frustrating, they were pointless. No-one wanted them, and nobody enjoyed them. Tie this in with the horribley open timing windows and unnecessary number of notes in comparison to the track they were supposabley emulating, and you’d be forgiven for losing all faith in the franchise.
To top it off, Harmonix released Rock Band, a game that brought everything back to how it should have been, times four (Check out our review, if you don’t trust us). Comparing Rock Band to the Guitar Hero franchise is like comparing Pro Evolution to Fifa (Circa 2005), you’ll have people thinking they’re still playing the better of the franchises because it’s what they’ve played all along, but the real star is hidden in the background, waiting for you to realise what an idiot you’ve been all along.

Now then, you may be wondering why, in a review regarding Guitar Hero: Aerosmith, I’ve spent two full pages talking about the history of Guitar Hero/Rock Band instead of the game at hand. The main reason for this is, well, there’s very little to say that you won’t know already, and secondly, the title of the game will have had you sold or strummed out from day one.