As expected, taking all of this online is the real icing on the cake. Completely eradicating the problematic AI and giving you a world of people to frag into the morning hours. Grabbing some friends and rolling out in a Goliath tank, fighting for control on a Warfare battlefield or just blasting each other to death on an out of control Space Station is more fun than you could even hope to glean from the Single Player. That much is obvious. No-one likes to hang out with robots.
Alas, there are problems here too. Niggling problems, perhaps, but problems none-the-less, and it’s these, along with the other niggles that grab you in the single player, that scrape the head off the final score. The post match screen.

Perhaps it’s that we’ve been treated to fantastic information gifters such as Call of Duty 4 and Team Fortress 2, but Unreal’s lack of any real stats is rather dissapointing. Shot through the back of a head with a Shock Rifle? You won’t know it. Managed to get a record number of Headshots in your last game? I hope you were counting. Unreal see’s fit to give you the one and only piece of information it deems useful: Score.
Score is compromised mainly of "Number of kills". That’s it. For a company that really knows how to make a fantastic game, I find it insane that they haven’t so much as given you a post-match break down. What about the "Nemesis/Revenge" mechanic of TF2? What about the Kill-cam of Call of Duty 4? Here we have none of this. It’s a crying shame that to get the game into perfect territory, we’ll have to sit around waiting for a patch. As mentioned before, it’s only because everything else is so highly polished and beautifully steamlined that these niggles even grab at the heart-strings so much, but still, it’s a niggle none-the less.