This is probably sounding like a mighty amount of cynicism, but that’s only because the flaws stand out against such a shining example of downright fun. You don’t want to have to constantly babysit your team mates because you’re having so much fun charging through an abandoned space station with a Rocket Launcher. You don’t want to have to rush back to base to avoid an abrupt ending because you want to be out there on your hoverboard, grappling a flying vehicle that pulls you through the skies like you’re on some futuristic extreme sports holiday. With guns.
Unreal gets one thing right more than anything else, fun. While the contrast between the sodden storyline, the gruesome green/grey hue of the battlefields and the underlying gameplay is completely at odds with each other it still exudes an effevescant rainbow of blam-blam-blam Headshot! fun. This is Unreal after all.

The hoverboard, for example, is a fantastic addition. No longer need you trudge half-way across the map to join the battle. With a tap of the X button you’ll whip out your board (Or translocator, should you be on a vehicle-less map), a tap of the R button latches you on to a nearby friendly vehicle and away you go!
And what vehicles we have here! Never before has there been such well thought out, eye poppingly experimental vehicles all vying to blow each others engines out. The Necris Darkwalker, as mentioned previously, as a sight to behold and a wonder behind the controls. Stolling high above the battlefield in this giant tentacled mess, you’ll be laying waste to the enemy with your laser death rays, laughing maniacally as you do see and shuddering like a sugared-up three year old. The Necris Scavenger is a bizarre "Super Monkey Ball" vehicle that can knock your enemies down like bowling pins, rolling around the map while people dodge out of your path, only for it to release it’s legs and scuttle after you, spewing bullets in your back.