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Are Games Really a Good Storytelling Medium?
Posted by Seth Bland, 207 days ago Jan 05, 2009

Emergent narrative is the answer. This is when the player creates their own story through the use of the gameplay mechanics that the title provides them with. Open-world or sandbox games provide the best examples of this, as do games that are essentially simulations.
“I followed the hooker down the alley and set her on fire with a Molotov cocktail. But a witness tried to call the police, so I stabbed him.” – Grand Theft Auto.
“I pick-pocketed the old man, but felt guilty because he only had 2 Gold, so I gave it away to a beggar” – Oblivion
“I was too busy cooking breakfast for my wife to make up for our argument last night, so I was late for work again and lost my job” – The Sims

I was too busy courting bearded ladies to learn how to use the oven...

These stories are not pre-scripted and the player is not forced to make any ‘Option A or Option B” choices. Although the player has almost complete freedom of choice in these situations, there are still limiting factors; these being the game mechanics and the Artificial Intelligence of non-player characters. Although AI in games is becoming increasingly more complex, currently AI characters still have a much more limited range of reactions than a human player.

This is where online gaming comes in. The added variable of the unpredictability of other human beings vastly increases the number of possible situations. Each of these situations is another story. The choices that the player can make (and the tales that can unfold) are now limited only by the mechanics of each particular game.

Clearly there are Massively Multiplayer Online games out there that are making progress in this direction already and virtual worlds such as Second Life are approaching reality in terms of the opportunities that they offer to the player, but there is still much work to be done.

Of course I am not suggesting doing away with more traditional and single-player game-types. Another of gaming’s strengths as an artistic medium is its diversity, and it’s sometimes nice not to have to make choices and to simply watch a story unfold before you.

Cinematic and immersive games like the Half-Life’s and Metal Gear Solid’s of the gaming world can still provide fantastic experiences for the player, but for gaming to really reach its full potential to give every player a unique, personalised and truly interactive experience, we need to see more online titles whose game mechanics give players true freedom.

Picture that cave again. Only this time we’re in a game. You can choose to listen to the story being told, you can run outside, you can fall asleep, you can murder everyone around you, or you can begin to tell your own tale… The possibilities are endless…

 


Rating: 4.8, votes: 4
 
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  #1 Jun 16, 2008 11:09:20 207 days ago
England
planetmatt
7 Comments

The more games I play, the more I realise that I dont even want a story.  I can count the number of games that have matched a movie of book for narative on one hand.  The story just gets in the way of the game.  I don’t need motivation to play.  Its not the deep and meaningful plot that keeps my plugging away on Pacman CE or MP COD4.  If a game needs to try and motivate the gamer to keep on playing, I would argue that they have the gameplay mechanics wrong.


  #2 Jun 16, 2008 13:04:48 207 days ago
England
Seth
4 Comments

The great thing about games is that many of them don’t need a story at all. Or if they have one, that the story can be ignored and the game can still be enjoyed for what it does.

Games are more diverse than other mediums in this respect.


  #3 Jul 24, 2008 07:09:43 169 days ago
England
PurpleChair
1 Comments

The problem with emergent narrative is that it tells A story, but not any PARTICULAR story, so don’t go saying it’s the greatest thing ever. Interactivity is an important part of games, yeah, but when it comes to narrative, one of the most important elements of ’game media’ is that it’s experiential - like, you’re not just being told about Frodo’s journey to Mount Doom, but you’re experiencing your own journey, as a unique Frodo-Seth Bland construction.

I mean honestly, there’s a huge wealth of literature on this subject that you’ve clearly not read. Rather than writing these kinds of fumbling attempts at reinventing the wheel, how about you go and read up on your Janet Murrays and your Markku Eskelinens and whatever, and then write something that builds on what we already know?


  #4 Aug 23, 2008 03:43:06 138 days ago
England
Seth
4 Comments

Ermm.. Did you read the whole article?

I didn’t suggest that emergent narrative is ’the greatest thing ever’. I just stressed it’s importance as something unique to the interactive medium.

Apologies for not having heard of Janet Murray or Markku Eskelinens. Had I been aware of their existence you can be sure I would have read their work before writing this article.


 
 
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