Index
Archives
Community
Blogs
Previews
Reviews
Features
Retro
Games Database
Top Games
Screenshots
Links
Pages
Members
What do you want to see more of on Gaming Verdict?
News
Reviews
Feature Articles
Retro
 

8 people have voted.

 
Index » Articles Send this page to a friend
Are Games Really a Good Storytelling Medium?
Posted by Seth Bland, 208 days ago Jan 06, 2009

 

Then there are games where the player is the primary controlling factor. Games like Mass Effect or Oblivion allow you to shape your character, choose how the game is played (i.e. using stealth, magic, diplomacy), choose the order or type of goals and often choose the motivations of the character. That isn’t to say that the story will not force the player’s hand from time to time, but the player is the basis of the games experience.

What do all these types of games have in common? It’s that the story is external to the gameplay. The gameplay itself does not create the story; rather the plot is expounded through text, dialogue or cut-scenes. This is not to say that the gameplay can have no effect on the plot, as many titles will now provide the player with branching plots. Ultimately, though the game may have multiple paths or endings there are only a limited number of possibilities.

Although the player may be allowed to make decisions that seem significant, in reality these are hardly more sophisticated than a ‘Choose-your-own-adventure’ book. Therein lies the problem with games trying to be better storytellers than books or films on their own terms. The defining feature of gaming is interactivity; interactivity means control, but if this control is limited to the number of branching storylines that a developer can create then gaming will never reach its full narrative potential.

There are many reasons why developers can only create a very finite number of narrative possibilities; these include limited budgets, limited resources, limited timescales, hardware limitations and of course, limited imaginations. So with all these insurmountable limitations, how could gaming ever hope to provide stories that live up to the medium’s limitless potential?

 

 

The next type of game is one where the story is in control. These games have a clearly defined narrative structure, and the gameplay fits itself around the story. In these games you are often less able to make any tactical decisions yourself, as everything that you do usually has a meaning within the story. Examples of this are Zelda games or titles like Beyond Good and Evil. This may force the player to use certain weapons or items at certain times as the story dictates it.

Beyond Good and Evil: Delicious. With a sequel in production at the moment you’ve no excuse not to check it out if you haven’t so far.


Rating: 4.8, votes: 4
 
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
  #1 Jun 16, 2008 11:09:20 208 days ago
England
planetmatt
7 Comments

The more games I play, the more I realise that I dont even want a story.  I can count the number of games that have matched a movie of book for narative on one hand.  The story just gets in the way of the game.  I don’t need motivation to play.  Its not the deep and meaningful plot that keeps my plugging away on Pacman CE or MP COD4.  If a game needs to try and motivate the gamer to keep on playing, I would argue that they have the gameplay mechanics wrong.


  #2 Jun 16, 2008 13:04:48 208 days ago
England
Seth
4 Comments

The great thing about games is that many of them don’t need a story at all. Or if they have one, that the story can be ignored and the game can still be enjoyed for what it does.

Games are more diverse than other mediums in this respect.


  #3 Jul 24, 2008 07:09:43 169 days ago
England
PurpleChair
1 Comments

The problem with emergent narrative is that it tells A story, but not any PARTICULAR story, so don’t go saying it’s the greatest thing ever. Interactivity is an important part of games, yeah, but when it comes to narrative, one of the most important elements of ’game media’ is that it’s experiential - like, you’re not just being told about Frodo’s journey to Mount Doom, but you’re experiencing your own journey, as a unique Frodo-Seth Bland construction.

I mean honestly, there’s a huge wealth of literature on this subject that you’ve clearly not read. Rather than writing these kinds of fumbling attempts at reinventing the wheel, how about you go and read up on your Janet Murrays and your Markku Eskelinens and whatever, and then write something that builds on what we already know?


  #4 Aug 23, 2008 03:43:06 139 days ago
England
Seth
4 Comments

Ermm.. Did you read the whole article?

I didn’t suggest that emergent narrative is ’the greatest thing ever’. I just stressed it’s importance as something unique to the interactive medium.

Apologies for not having heard of Janet Murray or Markku Eskelinens. Had I been aware of their existence you can be sure I would have read their work before writing this article.


 
 
1
Biggest Gaming Disappointme...
Views:
35164
2
Shock Tactics Part 1
Views:
20599
3
Top 10 Zombie Apocalypse Games
Views:
17632
4
Shock Tactics Part 2
Views:
14792
5
Alex Trowers - The Bullfrog...
Views:
14397
12 Retro Games Before Christma...
12 Retro Days Before Christmas...
GV’s Top 10 Playstation Store ...
Tomb Raider : Underworld
The King of Fighters Collectio...
12 Retro Games Before Christma...
8-bits are for life...Not Just...
Top 10 Zombie Apocalypse Games
Mirror’s Edge
Left 4 Dead
Search the site:

 1 Active User:
 - boyo
Index | Online Now | Submit News | Contact | Pages | Blogs | Forums | Downloads | Video | RSS
Gaming Verdict Copyright 2008
Top Games:  Grand Theft Auto IV | Rock Band | Starcraft II | Rez HD | Fable 2 | Team Fortress 2 | Fallout 3 | Lost Odyssey | Frontlines: Fuel of War | Super Smash Bros. Brawl