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Alex Trowers - The Bullfrog Story Part 1
Posted by Alex Trowers, 191 days ago Dec 02, 2008
 
Alex Trowers worked alongside Peter Molyneux at Bullfrog from the early days developing Syndicate through to the takeover by EA. In part 1 of a 2 part feature, Alex looks back at life at Bullfrog.
 
Our story begins last century. 1990, to be precise. A young lad leaves school with nary a clue about what he will do with his life. Something to do with computers perhaps. Or cartoons. Ooh, or spaceships! Spaceships and dinosaurs! Ahem.
 
Through a series of highly improbable (and entirely inadvisable) events, he finds himself at a young computer games developer called Bullfrog Productions Ltd.
 
At this point, Bullfrog consisted of 8 people – Peter (thinning on top, used to stand cigarette butts on people’s keyboards), Les (mysterious being in charge of paycheques, owned half of Guildford), Glenn (hippy coder / artist, huge ghettoblaster), Kevin (IT type, wore shades indoors), Sean (coder, model), Gary (artist, punk, industry veteran), Simon (artist, er…) and myself (fresh-faced youngster). We were in a tatty office above a Hi-Fi shop on what would later become Guildford’s infamous “strip”. The office was split over 3 floors – Les had a small office at the bottom, Simon had a much larger one the next floor up and everyone else crammed into the top floor. Office space was at a premium and chairbacks clashed on a regular basis. Sean and Glenn in particular would occasionally come to blows over their shared space whilst I had Peter’s back and the fish for company. My first desk was a piece of wood with holes in, balanced precariously by the fishtank. A Health and Safety department would have had an aneurism.
 
Bullfrog had had a couple of titles released beforehand but it was obviously Populous that plonked them squarely on the map. As with many big titles, there are tons of myths and legends associated with its conception and development but that’s for other people to ratify. Suffice to say that, thanks to Populous, Bullfrog was doing “okay”.
 
After Populous came Flood, which was predominantly used to teach Sean how to program. As I joined, work was already underway on Warmonger – a strategy game about bending the population to your will and waging war against a bunch of other people with similar ideas.
 
My duties on the project were to test the game, design the levels and generally fetch things from the local Bejam (as a mum would do before Iceland) as and when required. Then there were the trips to the petshop when journalists came over so that the Piranha’s would have something to eat and the journos something to entertain themselves.
 
I think one of my fondest memories from this office was the Joystick-In-Space episode. Zero magazine used to run a Highest Joystick feature that had readers send in photos of joysticks in particularly high places. We took it upon ourselves to fake sending a joystick into space thereby Winning and proving ourselves Kings Of Everything. The feat was accomplished by taping our intrepid ‘stick to a big, cardboard tube, climbing out onto the roof and taking a few photos up against the sky. Then, thanks to a judicious application of black paint (Photoshop wouldn’t be invented for years…), the illusion was complete.
 
 

Rating: 4.8, votes: 29
 
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  #1 May 29, 2008 08:36:26 191 days ago
Wales
boyo

23 Comments

The second part of Alex’s feature will be posted next week.


  #2 May 30, 2008 02:20:21 190 days ago
Wales
Crunch

2 Comments

Ha, this is great stuff! I’m going to have to dig Flood out and see if I can coax my battered Atari ST into having one of its good days where it decides to work. Got a real hankering to play a bit of Flood after reading this.


  #3 May 30, 2008 07:13:55 190 days ago
Wales
planetmatt

7 Comments

Great memories.  I was a huge Populous fan, played it for hours on the ST and Megadrive.  The PC version was actually the first networked game I ever played over null modem cable.


  #4 May 30, 2008 17:23:23 189 days ago
Wales
Nutts

4 Comments

Man, the Bullfrog logo still looks good even after all this time. I’m one of the post-1995-ers, I joined in 95 in fact, but I loved it, the sense of history and making games with such a magnificent bunch of people. There were definitely some downers, but I prefer to think about the good bits during the period you describe above:

- Gene Wars all-nighters, playing and replaying, listening to Sleeper and playing Time Pilot ’84 (spare a moment to think about Richard Reed here, who is quite ill at his home in the US)

- The deer and other wildlife on the Research Park

- The cops who turned up one night and thought we were burgling the place, I remember one of them staring intently at Bjarne’s screen to see if he actually was coding, and not just pretending to

- Playing Stars! and ganging up on Tony Cox

- The quotes list you ran, including the timeless ’Sean, why has your tripod only got three legs?’ (have you still got the quotes? Might be fun to publish them here     )

- Brutus getting locked in the toilet, and Cathy Campos having to break the door down to save him

- Adami calling his level editor executable ’IMATWAT.EXE’, so Vince had to type IMATWAT every time he launched it

- Most of the people *

Things I definitely won’t miss:

- 3D Studio-created levels, doomed from the start that was with hindsight

- Andrew whatshisface. What a ****.

- A number of people not included in * above

 


  #5 Jun 1, 2008 09:33:29 187 days ago
Wales
jam_sponge

1 Comments

Haha, I used to spend hours as a kid trying to perfect my ability to draw the Bullfrog logo, so mocking up the art for this was truly a pleasure!


  #6 Jun 1, 2008 16:37:21 187 days ago
Wales
Nutts

4 Comments

I didn’t notice - but of course, now you mention it... shows why I’ve never been an artist. You got the feel of it right, an amazingly evocative logo. I’ve got a few versions of the proper logo somewhere, probably in the loft - sure Alex has got one somewhere too.


  #7 Jun 2, 2008 04:27:01 187 days ago
Wales
Bulk Paint

2 Comments

I’ve got one on the back of the jacket I’m currently wearing I don’t know what’s more amazing - the fact that I had to shave the logo into the back of my hair and dye it all green to get the jacket or the fact that it still fits me 10 years later...


  #8 Jun 2, 2008 04:26:46 187 days ago
Wales
boyo

23 Comments

I was a big fan of the Bullfrog games. Remembering back, I think the first one I really got into was Dungeon Keeper on the PC. I had a 3D graphics card - probably a Voodoo 1 or 2 - and the game looked awesome.

My favourite Bullfrog game is Populous: The Beginning. The 3D world, with the haunting music and sound effects by madfilddler "Mark Knight" are truly awesome. Finished the game a couple of times when I worked in London - used to play the game on the train commuting from Warwickshire.


  #9 Jun 2, 2008 15:36:40 186 days ago
Wales
Nutts

4 Comments

Ah, I’d forgotten about the jacket - it was a denim one, IIRC, is that right? I remember there was a leather one hanging around too I think. And your hair, very cool among the BF basketball-playing crew I think.

Boyo, can’t remember how the music/sfx were split between MK and Russell Shaw, but Russ did the music for the FMV sequences. Good bloke, really talented, made music for all BF games from Syndicate onwards I think. He used to work for Gerry Anderson, did the music for Dick Spanner. He’s at Lionhead now.


  #10 Oct 24, 2008 21:59:04 39 days ago
Wales
madfiddler

2 Comments

In the end, all of the ingame music and the FMV music (one of the ingame tracks) was done by me. I don’t know why Russ’s music was dropped. In fact, I only ever heard it at my interview when I thought I was going to be working for Russ (which I was really excited about), not replacing him.


  #11 Oct 24, 2008 22:06:25 39 days ago
Wales
madfiddler

2 Comments

Ooops - I tell a lie - Russ did the end of game FMV music.... just seen it on youtube..


 
 
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