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Commando
Posted by neuromancer, 151 days ago
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In Capcom’s seminal 1985 run ’n gun title ’Commando’ you are cast in the role of Super Joe, hero of the arcade legend’s earlier ’Bionic Commando’ coin-op. Dropped behind enemy lines by helicopter (unfortunately absent from the Spectrum conversion - perhaps due to defense budget cuts) you find yourself undertaking that 1980’s favourite mission of ’one man against an army’, aiming to breach a pair of super-fortresses located at the end of two sets of four vertically-scrolling action-filled desert levels.
You know you’re in for a treat from the moment the impressive loading screen is displayed, featuring a mix of in-game graphics and traditional artwork to whet your appetite. The graphical splendour continues to the game proper with finely detailed player, enemy and vehicle sprites alongside a liberal smattering of equally well rendered bunkers, bridges, rivers and fox-holes.
Elite’s 1986 conversion employs liberal splashes of colour with minimally distracting clash which is a welcome sight, as is the impressive scrolling which is surely amongst the smoothest seen on the Spectrum (and no mean feat given the lack of hardware assistance in the graphics department). Thankfully the developer skilfully maintained the frame-rate without resorting to a reduction of the play area, although the graphical finesse does comes at the expense of admittedly bland backgrounds; but to be honest if you’ve seen one desert you’ve seen them all!
Unfortunately as with so many Spectrum games there is no in-game tune, with sound restricted solely to functional but effective spot effects, however the all-important, all-action gameplay has been faithfully translated. The home version boasts incredibly frantic, fast-paced, heart-pounding action. From the off panic soon begins to set in as screen becomes literally filled with enemy solders unleashing a fusillade of mortar shells, machine gun rounds and grenades. The rush of storming each end-of-level sub fortress, and the seemingly impregnable super-fortresses thrills as effectively in the home as it did in the arcade.
Commando is certainly as tough some 22 years on as it ever was, yet never unfairly or frustratingly so, neatly balancing the difficulty level and maximising that elusive ’one more go’ replay factor.
Fighting seemingly impossible odds, in much the same manner as the eponymous commando himself, with this gaming gem Elite produced arguably the most impressive of the all the 8-bit micro conversions of this all-time classic.
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