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Wall·E
Posted by Seth Bland, 134 days ago Dec 02, 2008
  Wall-E
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Set on Earth eight hundred years in the future, by which point a single mega-corporation has assumed the position of government, the world having become so polluted that humankind itself has been left with no choice but to flee into space. It’s fair to say that Wall·E represents something of a negative commentary on mass consumerism, environmental apathy, and globalization.  

Bearing this in mind it’s fairly ironic that Wall·E’s inevitable movie tie-in videogame has been released on every conceivable format, in every conceivable language (except for Welsh).

 

 

Ever since E.T: The Game was held partially-responsible for crashing the entire videogame industry back the early 80’s, movie-to-videogame adaptations have generally been regarded with scorn and cynicism. And with good reason, as time constraints along with the difficulty of translating cinematic endeavours into engaging gameplay usually result in a poor-quality final product. 

So how do you take a movie with minimal dialogue, about the last robot alone on Earth, and turn it into a fun videogame? Don’t ask THQ, for starters - all they’ve managed to create is a typically terrible action-adventure title that completely fails to cater to its intended audience. 

Wall·E’s ‘special skill’ is crushing trash into cubes, something you can expect to find yourself doing several hundred times over the course of the game. But, while this may sound extremely boring, it never once threatens to feel any less than substantially tedious. There are four types of cubes to manipulate, two of which you will get to use more than once in the game, the charge-cube and the heavy cube. Getting excited yet? 


Rating: 4.0, votes: 2
 
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