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Are Games Really a Good Storytelling Medium?
Posted by Seth Bland, 172 days ago Dec 02, 2008

Picture a cave. It’s dark outside, but the smooth rock surrounding you provides comfort from the elements. A fire crackles before you, and the flickering, warm glow illuminates shadowy figures seated in a circle around it. Someone clears their throat, the storyteller begins to weave a tale, and as the threads of the story grip your imagination, reality fades away. Thus it has been since the dawn of time…

All terribly epic isn’t it? But the fact is that mankind has told stories for thousands of years. Gaming is just the latest evolution of the narrative method, but is it more Spot the Dog and Jackass: The Movie than War & Peace and Schindler’s List?

Where’s Spot: A tale of love, loss, war and the desperate nature of the human condition.

Gaming narratives will inevitably be compared to books and films, as they are the other significant storytelling mediums, and game-makers over the years have clearly taken inspiration from both of them when trying to tell a story. Can gaming ever live up to the tale-telling heights of other media? Should it be trying to?

I would argue that games should not necessarily try to be more ‘cinematic’, as this implies that the best games should aspire to be just like a film. Although as a primarily visual medium, gaming has more in common with movies than books. The interactivity of gaming is what defines it and what separates it from other artistic forms, and it’s also what gives it the potential to be so much better at creating a story that involves the player.

To look at how gaming stories are distinct from those of films or books, we need to first explore the many different types of gaming story. There are games where the gameplay dictates progression in the game; most First-Person Shooters would fall into this category. In these titles the story is usually nothing more than a backdrop to give the player motivation. The player still can make base-level choices, such as which weapons to use, or how to beat that boss, but they can have no real effect on the story or the way in which the game is played. Platformers such as Mario titles, and even Point-and-Click adventure games would also fall into this category, and in many ways this is the simplest gaming experience. All that exists is the goal, the way to achieve that goal, and the challenge of getting there.


Rating: 4.8, votes: 4
 
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  #1 Jun 16, 2008 11:09:20 172 days ago

planetmatt
7 Comments

The more games I play, the more I realise that I dont even want a story.  I can count the number of games that have matched a movie of book for narative on one hand.  The story just gets in the way of the game.  I don’t need motivation to play.  Its not the deep and meaningful plot that keeps my plugging away on Pacman CE or MP COD4.  If a game needs to try and motivate the gamer to keep on playing, I would argue that they have the gameplay mechanics wrong.


  #2 Jun 16, 2008 13:04:48 172 days ago

Seth
4 Comments

The great thing about games is that many of them don’t need a story at all. Or if they have one, that the story can be ignored and the game can still be enjoyed for what it does.

Games are more diverse than other mediums in this respect.


  #3 Jul 24, 2008 07:09:43 133 days ago

PurpleChair
1 Comments

The problem with emergent narrative is that it tells A story, but not any PARTICULAR story, so don’t go saying it’s the greatest thing ever. Interactivity is an important part of games, yeah, but when it comes to narrative, one of the most important elements of ’game media’ is that it’s experiential - like, you’re not just being told about Frodo’s journey to Mount Doom, but you’re experiencing your own journey, as a unique Frodo-Seth Bland construction.

I mean honestly, there’s a huge wealth of literature on this subject that you’ve clearly not read. Rather than writing these kinds of fumbling attempts at reinventing the wheel, how about you go and read up on your Janet Murrays and your Markku Eskelinens and whatever, and then write something that builds on what we already know?


  #4 Aug 23, 2008 03:43:06 103 days ago

Seth
4 Comments

Ermm.. Did you read the whole article?

I didn’t suggest that emergent narrative is ’the greatest thing ever’. I just stressed it’s importance as something unique to the interactive medium.

Apologies for not having heard of Janet Murray or Markku Eskelinens. Had I been aware of their existence you can be sure I would have read their work before writing this article.


 
 
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